<< Continued from Why is DOS Needed?

How Interactions are Filtered:

Below is the explanation of how an interaction is filtered by LB in the DOS:

  • Genetically programmed interaction is processed automatically by LB (as mentioned under title Hard-Wired Interactions)
  • If the interaction matches previously stored repetitive interactions in the LB memory, it is initiated by VP and handed over to LB for execution after it retrieves its execution information from the memory. Such interactions are executed until they are interrupted by VP (which I call "VP Standby Mode")
  • If the interaction matches previously stored condition based repetitive interactions in the LB memory, it is initiated either by LB on occurrence of predefined conditions or by VP and handed over to LB for execution after it retrieves its execution and conditions information from the memory. Such interactions are executed until the retrieved condition or conditions that are related to it are met, upon which, as per the instructions in the retrieved information, LB either changes the course into what is predefined in the stored conditions or consults VP for deciding subsequent action through intramural communication (VP standby mode)
  • If VP indicates the interaction to be random, it is handed over to LB for execution, as it has no connection with past and future (which can also be changed by VP at any time, as it is a free agent – more under title Random Decisions)
  • If it does not fit any of the above, it implies that it is either first time occurrence of the interaction or is of a fuzzy nature, and thus, requires judgmental power and is handed over to VP in order to process it in the IPS through intramural communication (more under title How How does IPS Work?), which flags it as conscious, and thus enters conscious state (Although both LB and VP have the capability, information is typically flagged conscious by VP).

Note: The filtration process mentioned above is an ongoing process.

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